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Gaming Platform for Running Games on Low-End Devices

  • Arto Laikari
  • Jukka-Pekka Laulajainen
  • Audrius Jurgelionis
  • Philipp Fechteler
  • Francesco Bellotti
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 40)

Abstract

Low cost networked consumer electronics (CE) are widely used. Various applications are offered, including IPTV, VoIP, VoD, PVR and games. At the same time the requirements of computer games by means of CPU and graphics performance are continuously growing. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices such as set top boxes. EU IST Games@Large project is developing a new cross-platform approach for distributed 3D gaming in local networks. It introduces novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost devices that natively lack the power of executing high-quality games.

Keywords

distributed gaming graphics streaming video streaming gaming architecture 

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Copyright information

© ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2010

Authors and Affiliations

  • Arto Laikari
    • 1
  • Jukka-Pekka Laulajainen
    • 1
  • Audrius Jurgelionis
    • 2
  • Philipp Fechteler
    • 3
  • Francesco Bellotti
    • 2
  1. 1.VTT Technical Research Centre of FinlandFinland
  2. 2.University of GenoaItaly
  3. 3.Fraunhofer Institute for TelecommunicationsGermany

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