Image and Geometry Processing for 3-D Cinematography: An Introduction

  • Rémi RonfardEmail author
  • Gabriel Taubin
Part of the Geometry and Computing book series (GC, volume 5)


By 3-D cinematography we refer to techniques to generate 3-D models of dynamic scenes from multiple cameras at video frame rates. Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering have made 3-D cinematography possible. Important applications areas include production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television, among others. Drawing from two recent workshop on 3-D Cinematography, the 12 chapters in this book are original contributions by scientists who have contributed to the mathematical foundations of the field and practitioners who have developed working systems.


Dynamic Scene Bundle Adjustment Virtual Camera Photometric Stereo Geometry Processing 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  1. 1.INRIAGrenobleFrance
  2. 2.Brown UniversityProvidenceUSA

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