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Connecting the Real World with the Virtual World - Controlling AIBO through Second Life

  • Evan Wong
  • Wei Liu
  • Xiaoping Chen
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5949)

Abstract

The main aim of this project is to develop middleware so that the Second Life online virtual space (virtual world) can be used to simulate and control the movements of a Sony AIBO robot (real world) in a wireless environment. This paper details the design of an immersive teleoperation system, and the rationale behind the design. The prototype proves that the concept of teleoperation with greater sense of immersion is achievable and can lead to future work in application domains such as smart home and immersive remote operating machinery in the industry such as mining.

Keywords

Virtual World Collision Detection Smart Home Network Delay Second Life 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Evan Wong
    • 1
  • Wei Liu
    • 1
  • Xiaoping Chen
    • 2
  1. 1.School of Computer Science and Software EngineeringUniversity of Western AustraliaCrawley
  2. 2.Department of Computer ScienceUniversity of Science and Technology ChinaAnhuiChina

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