Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing

  • Schubert R. Carvalho
  • Ronan Boulic
  • Daniel Thalmann
Conference paper

DOI: 10.1007/978-3-642-10347-6_11

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5884)
Cite this paper as:
Carvalho S.R., Boulic R., Thalmann D. (2009) Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. In: Egges A., Geraerts R., Overmars M. (eds) Motion in Games. MIG 2009. Lecture Notes in Computer Science, vol 5884. Springer, Berlin, Heidelberg

Abstract

The growth of motion capture systems have contributed to the proliferation of human motion database, mainly because human motion is important in many applications, ranging from games entertainment and films to sports and medicine. However, the captured motions normally attend specific needs. As an effort for adapting and reusing captured human motions in new tasks and environments and improving the animator’s work, we present and discuss a new data-driven constraint-based animation system for interactive human motion editing. This method offers the compelling advantage that it provides faster deformations and more natural-looking motion results compared to goal-directed constraint-based methods found in the literature.

Keywords

Motion Models Motion Editing Inverse Kinematics PCA 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Schubert R. Carvalho
    • 1
  • Ronan Boulic
    • 1
  • Daniel Thalmann
    • 1
  1. 1.VRlabEPFLLausanneSwitzerland

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