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Joint Activity Testbed: Blocks World for Teams (BW4T)

  • Matthew Johnson
  • Catholijn Jonker
  • Birna van Riemsdijk
  • Paul J. Feltovich
  • Jeffrey M. Bradshaw
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5881)

Abstract

This demonstration will be the presentation of a new testbed for joint activity. The domain for this demonstration will be similar to the classic AI planning problem of Blocks World (BW) extended into what we are calling Blocks World for Teams (BW4T). By teams, we mean at least two, but usually more members. Additionally, we do not restrict the membership to artificial agents, but include and in fact expect human team members. Study of joint activity of heterogeneous teams is the main function of the BW4T testbed.

Keywords

Joint Activity Coordination Teamwork 

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References

  1. 1.
    Durfee, E.H., Montgomery, T.A.: MICE: A Flexible Testbed for Intelligent Coordination Experiments. In: Proceedings of the 1989 Distributed AI Workshop (1989)Google Scholar
  2. 2.
    Adobbati, R., Marshall, A.N., Scholer, A., Tejada, S.: Gamebots: A 3D Virtual World Test-Bed For Multi-Agent Research. In: Proceedings of the Second International Workshop on Infrastructure for Agents, MAS, and Scalable MAS (2001)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Matthew Johnson
    • 1
  • Catholijn Jonker
    • 2
  • Birna van Riemsdijk
    • 2
  • Paul J. Feltovich
    • 1
  • Jeffrey M. Bradshaw
    • 1
  1. 1.Florida Institute for Human and Machine CognitionPensacola, FloridaUSA
  2. 2.EEMCSDelft University of TechnologyDelftThe Netherlands

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