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Requirements and Building Blocks for Sociable Embodied Agents

  • Stefan Kopp
  • Kirsten Bergmann
  • Hendrik Buschmeier
  • Amir Sadeghipour
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5803)

Abstract

To be sociable, embodied interactive agents like virtual characters or humanoid robots need to be able to engage in mutual coordination of behaviors, beliefs, and relationships with their human interlocutors. We argue that this requires them to be capable of flexible multimodal expressiveness, incremental perception of other’s behaviors, and the integration and interaction of these models in unified sensorimotor structures. We present work on probabilistic models for these three requirements with a focus on gestural behavior.

Keywords

Humanoid Robot Conversational Agent Iconic Gesture Chance Node Sensorimotor Representation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Stefan Kopp
    • 1
  • Kirsten Bergmann
    • 1
  • Hendrik Buschmeier
    • 1
  • Amir Sadeghipour
    • 1
  1. 1.Sociable Agents Group, Cognitive Interaction Technology (CITEC)Bielefeld UniversityBielefeldGermany

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