mEducator: A Best Practice Network for Repurposing and Sharing Medical Educational Multi-type Content

  • Panagiotis D. Bamidis
  • Eleni Kaldoudi
  • Costas Pattichis
Conference paper

DOI: 10.1007/978-3-642-04568-4_78

Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 307)
Cite this paper as:
Bamidis P.D., Kaldoudi E., Pattichis C. (2009) mEducator: A Best Practice Network for Repurposing and Sharing Medical Educational Multi-type Content. In: Camarinha-Matos L.M., Paraskakis I., Afsarmanesh H. (eds) Leveraging Knowledge for Innovation in Collaborative Networks. PRO-VE 2009. IFIP Advances in Information and Communication Technology, vol 307. Springer, Berlin, Heidelberg

Abstract

Although there is an abundance of medical educational content available in individual EU academic institutions, this is not widely available or easy to discover and retrieve, due to lack of standardized content sharing mechanisms. The mEducator EU project will face this lack by implementing and experimenting between two different sharing mechanisms, namely, one based one mashup technologies, and one based on semantic web services. In addition, the mEducator best practice network will critically evaluate existing standards and reference models in the field of e-learning in order to enable specialized state-of-the-art medical educational content to be discovered, retrieved, shared, repurposed and re-used across European higher academic institutions. Educational content included in mEducator covers and represents the whole range of medical educational content, from traditional instructional teaching to active learning and experiential teaching/studying approaches. It spans the whole range of types, from text to exam sheets, algorithms, teaching files, computer programs (simulators or games) and interactive objects (like virtual patients and electronically traced anatomies), while it covers a variety of topics. In this paper, apart from introducing the relevant project concepts and strategies, emphasis is also placed on the notion of (dynamic) user-generated content, its advantages and peculiarities, as well as, gaps in current research and technology practice upon its embedding into existing standards.

Keywords

User generated content Web2.0 content sharing re-purposing educational networks collaborative learning active learning problem based learning educational standards intellectual property rights creative commons 
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Copyright information

© IFIP International Federation for Information Processing 2009

Authors and Affiliations

  • Panagiotis D. Bamidis
    • 1
  • Eleni Kaldoudi
    • 2
  • Costas Pattichis
    • 3
  1. 1.Medical SchoolAristotle University of ThessalonikiThessalonikiGreece
  2. 2.Medical SchoolDemocritus University of ThraceAlexandroupolisGreece
  3. 3.Dept. of Computer ScienceUniversity of CyprusCyprus

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