A Practice-Based Analysis of an Online Strategy Game

  • Giannis Milolidakis
  • Chris Kimble
  • Demosthenes Akoumianakis
Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 307)


In this paper, we will analyze a massively multiplayer online game in an attempt to identify the elements of practice that enable social interaction and cooperation within the game’s virtual world. Communities of Practice and Activity Theory offer the theoretical lens for identifying and understanding what constitutes practice within the community and how such practice is manifest and transmitted during game play. Our analysis suggests that in contrast to prevalent perceptions of practice as being textually mediated, in virtual settings it is framed as much in social interactions as in processes, artifacts and the tools constituting the ‘linguistic’ domain of the game or the practice the gaming community is about.


Online gaming practice social interaction virtual worlds 


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Copyright information

© IFIP International Federation for Information Processing 2009

Authors and Affiliations

  • Giannis Milolidakis
    • 1
  • Chris Kimble
    • 2
  • Demosthenes Akoumianakis
    • 1
  1. 1.Technological Education Institution of CreteGreece
  2. 2.Euromed ManagementMarseilleFrance

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