Want to Know How to Play the Game? Ask the ORACLE!

  • Paola Rizzo
  • Michael Kriegel
  • Rui Figueiredo
  • MeiYii Lim
  • Ruth Aylett
Conference paper

DOI: 10.1007/978-3-642-04380-2_81

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5773)
Cite this paper as:
Rizzo P., Kriegel M., Figueiredo R., Lim M., Aylett R. (2009) Want to Know How to Play the Game? Ask the ORACLE!. In: Ruttkay Z., Kipp M., Nijholt A., Vilhjálmsson H.H. (eds) Intelligent Virtual Agents. IVA 2009. Lecture Notes in Computer Science, vol 5773. Springer, Berlin, Heidelberg

The ORACLE Agent

This paper describes the ORACLE, an embodied intelligent virtual agent designed and built for helping players of a serious game named ORIENT [1]. The game challenges players at the socio-cultural level, because it requires them to learn how to interact smoothly with alien characters in order to save their planet. The ORACLE is a virtual agent on a mobile phone, whose goal is to enhance the users’ learning in the game. The agent can both react to the players’ questions, and proactively intervene for suggesting things to users or for commenting on their performance.

Keywords

Agents in games applications of virtual agents architectures for virtual agents 

Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Paola Rizzo
    • 1
  • Michael Kriegel
    • 2
  • Rui Figueiredo
    • 3
  • MeiYii Lim
    • 2
  • Ruth Aylett
    • 2
  1. 1.Interagens s.r.l., c/o ITechRomeItaly
  2. 2.Heriot-Watt University, RiccartonEdinburghUK
  3. 3.INESC-IDPorto SalvoPortugal

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