Want to Know How to Play the Game? Ask the ORACLE!

  • Paola Rizzo
  • Michael Kriegel
  • Rui Figueiredo
  • MeiYii Lim
  • Ruth Aylett
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5773)

The ORACLE Agent

This paper describes the ORACLE, an embodied intelligent virtual agent designed and built for helping players of a serious game named ORIENT [1]. The game challenges players at the socio-cultural level, because it requires them to learn how to interact smoothly with alien characters in order to save their planet. The ORACLE is a virtual agent on a mobile phone, whose goal is to enhance the users’ learning in the game. The agent can both react to the players’ questions, and proactively intervene for suggesting things to users or for commenting on their performance.

Keywords

Agents in games applications of virtual agents architectures for virtual agents 

References

  1. 1.
    Aylett, R., Lim, M., Kriegel, M., Leichtenstern, K., Rizzo, P.: ORIENT: interactive agents for stage-based role-play. In: AAMAS 2009, Budapest, Hungary (2009)Google Scholar
  2. 2.
    Johnson, W.L., Wang, N., Wu, S.: Experience with serious games for learning foreign languages and cultures. In: Proceedings of the SimTecT Conference, Australia (2007)Google Scholar
  3. 3.
    Conati, C., Maclaren, H.: Empirically Building and Evaluating a Probabilistic Model of User Affect. User Modeling and User-Adapted Interaction (to appear)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Paola Rizzo
    • 1
  • Michael Kriegel
    • 2
  • Rui Figueiredo
    • 3
  • MeiYii Lim
    • 2
  • Ruth Aylett
    • 2
  1. 1.Interagens s.r.l., c/o ITechRomeItaly
  2. 2.Heriot-Watt University, RiccartonEdinburghUK
  3. 3.INESC-IDPorto SalvoPortugal

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