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An Immersive Approach to Evaluating Role Play

  • Lynne Hall
  • Ruth Aylett
  • Ana Paiva
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5773)

Evaluation Context: ORIENT

Games and Virtual Environments populated with virtual agents are usually tested and evaluated assessing the player’s experience and flow outside the game experience. However, with player enjoyment related to their sense of immersion, there is clear potential for immersing evaluation into game play. We have developed an immersive in-role evaluation approach and applied it to ORIENT (Overcoming Refugee Integration with Empathic Novel Technology), a role-playing game designed for intercultural training for 13-14 year olds.

Keywords

Game Experience Virtual Agent Evaluation Context Immersive Approach Intercultural Sensitivity 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

  1. 1.
    Aylett, R., Paiva, A., Vannini, N., Enz, S., Andre, E., Hall, L.: But that was in another country: agents and intercultural empathy. In: AAMAS 2009, Budapest, Hungary (2009)Google Scholar
  2. 2.
    Dias, J., Paiva, A.: Feeling and Reasoning: a Computational Model. In: Bento, C., Cardoso, A., Dias, G. (eds.) EPIA 2005. LNCS (LNAI), vol. 3808, pp. 127–140. Springer, Heidelberg (2005)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Lynne Hall
    • 1
  • Ruth Aylett
    • 2
  • Ana Paiva
    • 3
  1. 1.University of SunderlandSunderlandUK
  2. 2.Heriot-Watt UniversityEdinburghUK
  3. 3.INESC-IDPorto SalvoPortugal

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