Animating Idle Gaze in Public Places

  • Angelo Cafaro
  • Raffaele Gaito
  • Hannes Högni Vilhjálmsson
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5773)


In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avatars that are simply idling. We studied people standing and waiting, as well as people walking down a shopping street. From our observations we built a demo with the CADIA Populus multi-agent social simulation platform.


Social animation gaze idling avatars game environments 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Angelo Cafaro
    • 1
  • Raffaele Gaito
    • 1
  • Hannes Högni Vilhjálmsson
    • 2
  1. 1.Università degli Studi di SalernoItaly
  2. 2.Center for Analisys and Design of Intelligent Agents, School of Computer ScienceReykjavik UniversityIceland

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