Interaction Design: The Mobile Percussionist

  • Tiago Reis
  • Luís Carriço
  • Carlos Duarte
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5763)

Abstract

This paper presents the user centered iterative interaction design of a mobile music application. The application enables multiple users to use one or more accelerometers in order to simulate the interaction with real percussion instruments (drums, congas, and maracas). The ways through which the accelerometers are held, before and during interaction, define the instruments they represent, allowing the swapping of instruments during musical performances. The early evaluation sessions directed to the interaction modes created for each instrument enabled design iterations that were of utmost importance regarding the final application’s ease of use and similarity to reality. The final evaluation of the application involved 4 percussionists that considered it well conceived, similar to the real instruments, natural and suitable for entertainment purposes, but not for professional musical purposes.

Keywords

Audio Interaction Context Awareness Mobile Interaction Accelerometer-Based Gesture Recognition 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Gaye, L., Holmquist, L.E., Behrendt, F., Tanaka, A.: Mobile Music Technology: Report on an Emerging Field. In: Report - NIME 2006, Paris, France (2006)Google Scholar
  2. 2.
    Essl, G., Wang, G., Rohs, M.: Developments and Challenges Turning Mobile Phones into Generic Music Performance Platforms. In: Proceedings of Mobile Music Workshop, Vienna (2008)Google Scholar
  3. 3.
    Wang, G., Essl, G., Pentinnen, H.: MoPhO: Do Mobile Phones Dreams of Electric Orchestras? In: Proceedings of the International Computer Music Conference, Belfast (2008)Google Scholar
  4. 4.
  5. 5.
    Rohs, M., Essl, G., Roth, M.: CaMus: Live Music Performance using Camera Phones and Visual Grid Tracking. In: Proceedings of the International Conference on New Interfaces for Musical Expression (2006)Google Scholar
  6. 6.
    Essl, G., Rohs, M.: ShaMus - A Sensor-Based Integrated Mobile Phone Instrument. In: Proceedings of the International Computer Music Conference (ICMC), Copenhagen, Denmark, August 27-31 (2007)Google Scholar
  7. 7.
    Hughes, S.: Shake – Sensing Hardware Accessory for Kinaesthetic Expression Model SK6. In: SAMH Engineering Services, Blackrock, Ireland (2006)Google Scholar
  8. 8.

Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Tiago Reis
    • 1
  • Luís Carriço
    • 1
  • Carlos Duarte
    • 1
  1. 1.LaSIGE, Faculdade de CiênciasUniversidade de LisboaPortugal

Personalised recommendations