In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection
In this paper we describe the development of a method and system for training metacognitive agility (self-awareness and self-regulated learning) in serious games applications. We introduce a unique design that features a novel role for real-time, in-game peer performance assessment and feedback to encourage user reflection and self-explanation. This approach has been implemented in two serious games currently in use today whose focus is intercultural competence and intercultural sensitivity education.
Keywordsserious game metacognitive agility reflection in-game performance assessment peer learning intercultural competence sensitivity
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