In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection

  • Elaine M. Raybourn
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5709)

Abstract

In this paper we describe the development of a method and system for training metacognitive agility (self-awareness and self-regulated learning) in serious games applications. We introduce a unique design that features a novel role for real-time, in-game peer performance assessment and feedback to encourage user reflection and self-explanation. This approach has been implemented in two serious games currently in use today whose focus is intercultural competence and intercultural sensitivity education.

Keywords

serious game metacognitive agility reflection in-game performance assessment peer learning intercultural competence sensitivity 

Copyright information

© IFIP International Federation for Information Processing 2009

Authors and Affiliations

  • Elaine M. Raybourn
    • 1
  1. 1.Sandia National LaboratoriesNew MexicoUSA

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