AirMouse: Finger Gesture for 2D and 3D Interaction

  • Michael Ortega
  • Laurence Nigay
Conference paper

DOI: 10.1007/978-3-642-03658-3_28

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5727)
Cite this paper as:
Ortega M., Nigay L. (2009) AirMouse: Finger Gesture for 2D and 3D Interaction. In: Gross T. et al. (eds) Human-Computer Interaction – INTERACT 2009. INTERACT 2009. Lecture Notes in Computer Science, vol 5727. Springer, Berlin, Heidelberg


This paper presents AirMouse, a new interaction technique based on finger gestures above the laptop’s keyboard. At a reasonably low cost, the technique can replace the traditional methods for pointing in two or three dimensions. Moreover, the device-switching time is reduced and no additional surface than the one for the laptop is needed. In a 2D pointing evaluation, a vision-based implementation of the technique is compared with commonly used devices. The same implementation is also compared with the two most commonly used 3D pointing devices. The two user experiments show the benefits of the polyvalent technique: it is easy to learn, intuitive and efficient by providing good performance. In particular, our conducted experiment shows that performance with AirMouse is promising in comparison with a touchpad and with dedicated 3D pointing devices. It shows that AirMouse offers better performance as compared to FlowMouse, a previous solution using fingers above the keyboard.


AirMouse interaction 2D/3D pointing computer vision Fitts’ law 

Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Michael Ortega
    • 1
  • Laurence Nigay
    • 2
  1. 1.PRIMA - INRIA Rhône-Alpes 
  2. 2.IIHM - University of Grenoble, CNRS, LIG 

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