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2nd Workshop on Design for Social Interaction through Physical Play

  • Tilde Bekker
  • Janienke Sturm
  • Emilia Barakova
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5727)

Abstract

We aim to stimulate social interaction by designing and creating interactive objects for physical play for diverse user groups, such as children, elderly or people with special needs. With this workshop we aim to bring researchers and practitioners together to share and explore issues and opportunities for technology-enhanced physical play for stimulating face-to-face social interaction (as opposed to virtual interaction through a computer). The focus of this workshop is on sharing theories that are valuable for the design and research of products and applications in this field.

Keywords

Social interaction play interactive technologies theory 

References

  1. 1.
    Barakova, E., van Wanrooij, G., van Limpt, R., Menting, M.: Using an emergent system concept in designing interactive games for autistic children. In: Proceedings of the 6th international Conference on interaction Design and Children, IDC 2007 (2007)Google Scholar
  2. 2.
    Bekker, T., Sturm, J., Barakova, E.: Design for Social Interaction through Physical Play. To appear in Special Issue of Personal and Ubiquitous Computing (2008)Google Scholar
  3. 3.
    Sturm, J., Bekker, T., Groenendaal, B., Wesselink, R., Eggen, B.: Key issues for the successful design of an intelligent interactive playground. In: Proceedings of the 7th international Conference on Interaction Design and Children, IDC 2008 (2008)Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2009

Authors and Affiliations

  • Tilde Bekker
    • 1
  • Janienke Sturm
    • 1
  • Emilia Barakova
    • 1
  1. 1.Dept. of Industrial DesignEindhoven University of TechnologyEindhovenThe Netherlands

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