Playability: How to Identify the Player Experience in a Video Game

  • J. L. González Sánchez
  • N. Padilla Zea
  • F. L. Gutiérrez
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5726)

Abstract

Nowadays Video Games occupy a privileged position in the leisure and entertainment market, representing the fastest-growing industry globally. In this paper we will analyse how, in video game development, Usability alone is not sufficient to achieve the optimum Player Experience. We argue that the concept of Usability needs broadening and deepening, to embrace further attributes and properties that identify and describe the Player Experience. We present our proposed means of defining Playability, its attributes and properties and how associate them with the different elements of a video game.

Keywords

Playability Usability User Experience Video Games 

References

  1. 1.
    Provenzo, E.: Video kids. Harvard University Press, Cambridge (1991)CrossRefGoogle Scholar
  2. 2.
    ISO 9241-11: Guidance on Usability, also issued by the International Organization for Standardization (1998)Google Scholar
  3. 3.
    Hassenzahl, M., Tractinsky, N.: User Experience – A Research Agenda. Behaviour and Information Technology 25(2), 91–97 (2006)CrossRefGoogle Scholar
  4. 4.
    Federoff, M.: Heuristic and Usability Guidelines for the Creation and Evaluation of Fun Video Games. Master Thesis, Department of Telecommunications, Indiana University (2002)Google Scholar
  5. 5.
    Desuvire, H., Capñan, M., Toth, J.: Using Heuristic to Evaluate The Playability in Games. In: CHI 2004. ACM, New York (2004)Google Scholar
  6. 6.
    Fabricatore, C., Nussbaum, M., Rosas, R.: Playability in Action Video Games: A Qualitative Design Model. Human-Computer Interaction 17, 311–368 (2002)CrossRefGoogle Scholar
  7. 7.
    Rollings, A., Morris, D.: Game Architecture and Design. Ed. New Riders Games (2003)Google Scholar
  8. 8.
    Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. Ed. The MIT Press, Cambridge (2003)Google Scholar
  9. 9.
    González Sánchez, J.L., Padilla Zea, N., Gutiérrez, F.L.: From Usability to Playability: Itroduction to the Player-Centred Video Game Development Procces. In: Procedings of HCI International (Forthcoming 2009)Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2009

Authors and Affiliations

  • J. L. González Sánchez
    • 1
  • N. Padilla Zea
    • 1
  • F. L. Gutiérrez
    • 1
  1. 1.Software Engineering DepartmentUniversity of GranadaSpain

Personalised recommendations