Intercultural Competence Game That Fosters Metacognitive Agility and Reflection

  • Elaine M. Raybourn
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5621)


In this paper we describe the development of a multi-player computer game created to train the intercultural competence and metacognitive agility (self-awareness and self-regulated learning) of United States Army Special Forces team leaders. We describe a unique design that features a novel role for real-time, in-game peer performance assessment and feedback to encourage user reflection and self-explanation. We also discuss how the multiplayer game is successfully used in Special Forces intercultural communication education and offer user feedback results from a study conducted with 51 Special Forces officers.


serious game metacognitive agility reflection in-game performance assessment peer learning intercultural competence 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Elaine M. Raybourn
    • 1
  1. 1.Sandia National LaboratoriesAlbuquerqueNew Mexico USA

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