Healthcare Game Design: Behavioral Modeling of Serious Gaming Design for Children with Chronic Diseases

  • Hadi Kharrazi
  • Anthony Faiola
  • Joseph Defazio
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5613)


This article introduces the design principles of serious games for chronic patients based on behavioral models. First, key features of the targeted chronic condition (Diabetes) are explained. Then, the role of psychological behavioral models in the management of chronic conditions is covered. After a short review of the existing health focused games, two recent health games that are developed based on behavioral models are overviewed in more detail. Furthermore, design principles and usability issues regarding the creation of these health games are discussed. Finally, the authors conclude that designing healthcare games based on behavioral models can increase the usability of the game in order to improve the effectiveness of the game’s desired healthcare outcomes.


Serious Gaming Diabetes Hypoglycemia Behavioral Modeling Patient Empowerment Compliance to Treatment Adolescent Diabetic Drivers 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Hadi Kharrazi
    • 1
  • Anthony Faiola
    • 1
  • Joseph Defazio
    • 1
  1. 1.School of InformaticsIndiana University Purdue University IndianapolisIndianaUSA

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