Playability Testing of Web-Based Sport Games with Older Children and Teenagers
Playability occupies a central role in videogame design. Heuristics may help for establishing the game concept, but some testing is essential for ensuring a wide acceptance in the target user population. The experience of designing and testing a set of web-based sport videogames is described, focusing on the heuristics employed and the testing approach. The results show that an emphasis on a simple set of game controls and the introduction of humorous elements has obtained a positive response from older children and teenagers.
Keywordsvideogame design playability heuristics testing with older children and teenagers sport web-based games Olympic Games
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