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Towards a Generalised Hybrid Path-Planning and Motion Control System with Auto-calibration for Animated Characters in 3D Environments

  • Antony P. Gerdelan
  • Napoleon H. Reyes
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5506)

Abstract

Intelligent navigation and path-finding for computer- animated characters in graphical 3D environments is a major design challenge facing programmers of simulations, games, and cinematic productions. Designing agents for computer-animated characters that are required to both move intelligently around obstacles in the environment, and do so in a psycho-visually realistic way with smooth motion is often a too-difficult challenge - designers generally sacrifice intelligent navigation for realistic movement or vice-versa. We present here a specially adapted hybrid fuzzy A* algorithm as a viable solution to meet both of these challenges simultaneously. We discuss the application of this algorithm to animated characters and outline our proposed architecture for automatic tuning of this system.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Antony P. Gerdelan
    • 1
  • Napoleon H. Reyes
    • 1
  1. 1.Institute of Information and Mathematical SciencesMassey University, North ShoreAucklandNew Zealand

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