We present the design and development of Affective Pacman, a game that induces frustration to study the effect of user state changes on the EEG signal. Affective Pacman is designed to induce frustration for short periods, and allows the synchronous recording of a wide range of sensors, such as physiological sensors and EEG in addition to the game state. A self-assessment is integrated in the game to track changes in user state. Preliminary results indicate a significant effect of the frustration induction on the EEG.


Brain-Computer Interfaces EEG physiological sensors frustration affective computing Pacman 


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Copyright information

© ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2009

Authors and Affiliations

  • Boris Reuderink
    • 1
  • Anton Nijholt
    • 1
  • Mannes Poel
    • 1
  1. 1.Faculty of EEMCSUniversity of TwenteEnschedeThe Netherlands

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