Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments
We present the design and development of Affective Pacman, a game that induces frustration to study the effect of user state changes on the EEG signal. Affective Pacman is designed to induce frustration for short periods, and allows the synchronous recording of a wide range of sensors, such as physiological sensors and EEG in addition to the game state. A self-assessment is integrated in the game to track changes in user state. Preliminary results indicate a significant effect of the frustration induction on the EEG.
KeywordsBrain-Computer Interfaces EEG physiological sensors frustration affective computing Pacman
Unable to display preview. Download preview PDF.
- 1.Agarwal, S., Graepel, T., Herbrich, R., Roth, D.: A large deviation bound for the area under the ROC curve. In: Advances in Neural Information Processing Systems, vol. 17, pp. 9–16 (2005)Google Scholar
- 3.Chanel, G., Rebetez, C., Bétrancourt, M., Pun, T.: Boredom, engagement and anxiety as indicators for adaptation to difficulty in games. In: Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era, pp. 13–17 (2008)Google Scholar
- 4.Diener, H., Oertel, K.: Experimental approach to affective interaction in games. In: Edutainment, pp. 507–518 (2006)Google Scholar