Abstract

The phenomenon of immersing oneself into virtual environments has been established widely. Yet to date (to our best knowledge) the physical dimension has been neglected in studies investigating immersion in Human-Computer Interaction (HCI). In movement-based interaction the user controls the interface via body movements, e.g. direct manipulation of screen objects via gestures or using a handheld controller as a virtual tennis racket. It has been shown that physical activity affects arousal and that movement-based controllers can facilitate engagement in the context of video games. This paper aims at identifying movement features that influence immersion. We first give a brief survey on immersion and movement-based interfaces. Then, we report results from an interview study that investigates how users experience their body movements when interacting with movement-based interfaces. Based on the interviews, we identify four movement-specific features. We recommend them as candidates for further investigation.

Keywords

Movement-based interaction exertion immersion engagement flow games entertainment 

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Copyright information

© ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2009

Authors and Affiliations

  • Marco Pasch
    • 1
    • 3
  • Nadia Bianchi-Berthouze
    • 2
  • Betsy van Dijk
    • 3
  • Anton Nijholt
    • 3
  1. 1.Faculty of InformaticsUniversity of LuganoLugano
  2. 2.UCL Interaction CentreUniversity College LondonLondonUK
  3. 3.Human Media InteractionUniversity of TwenteEnschede

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