Investigating the Possibility of Adaptation and Personalization in Virtual Environments

  • Johanna Renny Octavia
  • Chris Raymaekers
  • Karin Coninx
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5535)


The complex nature of virtual environments customarily hinders users to interact in a natural, intuitive and optimal way. Different user characteristics are hardly taken into account when designing 3D user interfaces for virtual environments. We envision that user interaction in virtual environments can be enhanced by integrating adaptation and personalization into 3D user interfaces. Through our research, we aim to provide adaptive and personalized 3D user interfaces for enhancing user interaction in virtual environments. The establishment of a user model becomes an important first step to facilitate adaptation and personalization to the user. In order to partly construct the user model, we carried out an experiment on 3D target acquisition task with four user groups (differing in experience level and gender). In this paper, we present a general user model that will enable first-time users to benefit instantly from adaptation and personalization in virtual environments.


virtual environments adaptive 3D interfaces user model 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Bowman, D.A., Chen, J., Wingrave, C.A., Lucas, J., Ray, A., Polys, N.F., Li, Q., Haciahmetoglu, Y., Kim, J.S., Kim, S., Boehringer, R., Ni, T.: New directions in 3d user interfaces. International Journal of Virtual Reality 5(2), 3–14 (2006)Google Scholar
  2. 2.
    Wingrave, C.A., Bowman, D.A., Ramakrishnan, N.: Towards preferences in virtual environment interfaces. In: Proceedings of the 8th EGVE, pp. 63–72 (2002)Google Scholar
  3. 3.
    Celentano, A., Nodari, M., Pittarello, F.: Adaptive interaction in web3d virtual worlds. In: Proceedings of the 9th 3D Web, pp. 41–50 (2004)Google Scholar
  4. 4.
    Rich, E.: Users are individuals: individualizing user models. Int. J. Hum.-Comput. Stud. 51(2), 323–338 (1999)CrossRefGoogle Scholar
  5. 5.
    Jameson, A., Wittig, F.: Leveraging data about users in general in the learning of individual user models. In: Proceedings of the 17th IJCAI (2001)Google Scholar
  6. 6.
    Vanacken, L., Grossman, T., Coninx, K.: Multimodal selection techniques for dense and occluded 3d virtual environments. Int. J. Hum.-Comput. Stud. 67(3), 237–255 (2009)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Johanna Renny Octavia
    • 1
  • Chris Raymaekers
    • 1
  • Karin Coninx
    • 1
  1. 1.Hasselt University - tUL - IBBT, Expertise Centre for Digital MediaDiepenbeekBelgium

Personalised recommendations