Multiagent-Based Defensive Strategy System for Military Simulation

  • Seheon Song
  • Seokcheol Shin
  • Minkoo Kim
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5044)


In ubiquitous computing, it needs to manage dynamic and various information from various sources and aware the situation. In the same way, it needs same capabilities including detecting and analyzing data from various sources, and recommending behaviors to a commander in a national defense domain. In this paper, we describe the adaptation of an open-source multi-agent architecture for a military defensive strategy system for battle simulation. We define the challenging problem of military defense. We take a community computing concept to adapt to handle dynamic environment, and the Cougaar framework to build our system which supports distributed multi-agent system.


Ubiquitous Computing Command Center Smart Object Military Unit Force Manager 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Seheon Song
    • 1
  • Seokcheol Shin
    • 2
  • Minkoo Kim
    • 1
  1. 1.Graduate School of Information and CommunicationAjou UniversitySuwonKorea
  2. 2.Agency for Defense DevelopmentSeoulKorea

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