Artificial Nature: Immersive World Making

  • Graham Wakefield
  • Haru (Hyunkyung) Ji
Conference paper

DOI: 10.1007/978-3-642-01129-0_68

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5484)
Cite this paper as:
Wakefield G., Ji H.. (2009) Artificial Nature: Immersive World Making. In: Giacobini M. et al. (eds) Applications of Evolutionary Computing. EvoWorkshops 2009. Lecture Notes in Computer Science, vol 5484. Springer, Berlin, Heidelberg

Abstract

Artificial Nature is a trans-disciplinary research project drawing upon bio-inspired system theories in the production of engaging immersive worlds as art installations. Embodied world making and immersion are identified as key components in an exploration of creative ecosystems toward art-as-it-could-be. A detailed account of the design of a successfully exhibited creative ecosystem is given in these terms, and open questions are outlined.

Keywords

Creative Ecosystems Generative Art Aesthetics Bio- inspired Art-as-it-could-be Computational Sublime 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Graham Wakefield
    • 1
  • Haru (Hyunkyung) Ji
    • 1
  1. 1.Media Arts and TechnologyUniversity of California Santa BarbaraSanta BarbaraUSA

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