Habitat: Engineering in a Simulated Audible Ecosystem

  • Alan Dorin
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5484)

Abstract

This paper introduces a novel approach to generating audio or visual heterogeneity by simulating multi-level habitat formation by ecosystem-engineer organisms. Ecosystem engineers generate habitat by modulation of environmental factors, such as erosion or radiation exposure, and provision of substrate. We describe Habitat, a simulation that runs on a two-dimensional grid occupied by an evolving population of stationary agents. The bodies of these agents provide local, differentiated habitat for new agents. Agents evolve using a conventional evolutionary algorithm that acts on their habitat preferences, habitat provision and lifespan, to populate the space and one another. This generates heterogeneous, dynamic structures that have been used in a prototype sonic artwork and simple visualisation.

Keywords

Ecosystem engineer habitat virtual ecosystem artificial life  generative art 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Alan Dorin
    • 1
  1. 1.Centre for Electronic Media Art, Faculty of Information TechnologyMonash UniversityClaytonAustralia

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