On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences
We highlight some of the characteristics of existing technical approaches to the management of interactive experiences and motivate computational models of influence, a technique we are developing to aid drama managers in the persuasion of players to make decisions that are consistent with an author’s goals. Many of the existing approaches to managing interactive experiences have focused on the physical manipulation of the environment, but we argue instead for the use of theories from social psychology and behavioral economics to affect the adoption of specific goals by the player.
KeywordsBehavioral Economic Interactive Experience Digital Storytelling Physical Manipulation Drama Manager
Unable to display preview. Download preview PDF.
- 1.Laurel, B.: Toward the Design of a Computer-Based Interactive Fantasy System. PhD thesis, Drama department, Ohio State University (1986)Google Scholar
- 2.Riedl, M.O., Stern, A., Dini, D., Alderman, J.: Dynamic experience management in virtual worlds for entertainment, education, and training. International Transactions on Systems Science and Applications, Special Issue on Agent Based Systems for Human Learning 4(2) (2008)Google Scholar
- 3.Mateas, M.: An Oz-centric review of interactive drama and believable agents. In: Veloso, M.M., Wooldridge, M.J. (eds.) Artificial Intelligence Today. LNCS (LNAI), vol. 1600, pp. 297–328. Springer, Heidelberg (1999); First appeared in 1997 as Technical Report CMU-CS-97-156, Computer Science Department, Carnegie Mellon UniversityCrossRefGoogle Scholar
- 4.Roberts, D.L., Isbell, C.L.: A survey and qualitative analysis of recent advances in drama management. International Transactions on Systems Science and Applications, Special Issue on Agent Based Systems for Human Learning 4(2) (2008)Google Scholar
- 5.Mateas, M., Stern, A.: Integrating plot, character, and natural language processing in the interactive drama Façade. In: Proceedings of the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003), Darmstadt, Germany (2003)Google Scholar
- 6.Cialdini, R.B.: Influence: The Psychology of Persuasion. Collins (1998)Google Scholar