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Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging

  • Lennart Nacke
  • Craig Lindley
  • Sophie Stellmach
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5294)

Abstract

Modern psychophysiological game research faces the problem that for understanding the computer game experience, it needs to analyze game events with high temporal resolution and within the game context. This is the only way to achieve greater understanding of gameplay and the player experience with the use of psychophysiological instrumentation. This paper presents a solution to recording in-game events with the frequency and accuracy of psychophysiological recording systems, by sending out event byte codes through a parallel port to the psychophysiological signal acquisition hardware. Thus, psychophysiological data can immediately be correlated with in-game data. By employing this system for psychophysiological game experiments, researchers will be able to analyze gameplay in greater detail in future studies.

Keywords

psychophysiology digital games interactive techniques gameplay analysis usability 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Lennart Nacke
    • 1
  • Craig Lindley
    • 1
  • Sophie Stellmach
    • 1
  1. 1.Game and Media Arts LaboratoryBlekinge Institute of TechnologyKarlshamnSweden

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