Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting

  • Brian J. Gajadhar
  • Yvonne A. W. de Kort
  • Wijnand A. IJsselsteijn
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5294)


Although the social relevance of digital gaming has been discussed and investigated in cultural and sociological readings, social context has been largely neglected in terms of in-game player experience. In this paper we present a study in which player experience is empirically tested comprehen-sively, with the focus on the interplay between player enjoyment and social context. Self reports on the Game Experience Questionnaire and an aggression state questionnaire were explored for three play configurations: virtual, mediated, and co-located co-play. Additionally, effects of familiarity and winning vs. losing were tested. Results indicate that a co-located co-player significantly adds to the fun, challenge, and perceived competence in the game. Aggression was influenced by familiarity and performance. The effect of social context was mediated by the level of social presence. These findings illustrate that social context is an important determinant of player enjoyment and should be incorporated in models of player experience.


Digital gaming game experience player experience enjoyment social presence play setting social setting play configuration 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Brian J. Gajadhar
    • 1
  • Yvonne A. W. de Kort
    • 1
  • Wijnand A. IJsselsteijn
    • 1
  1. 1.Human Technology Interaction, IPO 1.20Eindhoven University of TechnologyEindhovenThe Netherlands

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