Rotational Dynamics for Design of Bidirectional Feedback during Manual Interaction

  • Roderick Murray-Smith
  • Steven Strachan
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5294)


Rotational dynamic system models can be used to enrich tightly- coupled embodied control of movement-sensitive mobile devices, and support a more bidirectional, negotiated style of interaction. This can provide a constructive, as well as informative, approach to the design of engaging, playful elements in interaction mechanisms. A simulated rotational spring system is used for natural eyes-free feedback in both the audio and haptic channels, and in a Mobile Spatial Interaction application, using twisting and tilting motions to drag and drop content, where users perceived the effect of varying the parameters of the simulated dynamic system.


Mobile Device Rotational System Gesture Recognition Rotational Dynamics Haptic Rendering 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. Ballagas, R.A., Kratz, S.G., Borchers, J., Yu, E., Walz, S.P., Fuhr, C.O., Hovestadt, L., Tann, M.: Rexplorer: a mobile, pervasive spell-casting game for tourists. In: CHI 2007: CHI 2007 extended abstracts on Human factors in computing systems, pp. 1929–1934. ACM, New York (2007)Google Scholar
  2. Close, C., Frederick, D.: Modeling and Analysis of Dynamic Systems, 2nd edn. John Wiley and Sons, Chichester (1995)zbMATHGoogle Scholar
  3. Eslambolchilar, P., Murray-Smith, R.: Tilt-based automatic zooming and scaling in mobile devices – a state-space implementation. In: Brewster, S., Dunlop, M. (eds.) Mobile HCI 2004. LNCS, vol. 3160, pp. 120–131. Springer, Heidelberg (2004)CrossRefGoogle Scholar
  4. Eslambolchilar, P., Murray-Smith, R.: Model-based, multimodal interaction in document browsing. In: Renals, S., Bengio, S., Fiscus, J.G. (eds.) MLMI 2006. LNCS, vol. 4299, pp. 1–12. Springer, Heidelberg (2006)CrossRefGoogle Scholar
  5. Fröhlich, P., Baillie, L., Simon, R.: Realizing the vision of mobile spatial interaction. Interactions 15(1), 15–18 (2008)CrossRefGoogle Scholar
  6. Hinckley, K.: Input technologies and techniques. In: Handbook of Human-Computer Interaction, pp. 151–168. Lawerence Erlbaum Associates, Mahwah (2002)Google Scholar
  7. Hinckley, K., Pierce, J., Sinclair, M., Horvitz, E.: Sensing techniques for mobile interaction. In: Proceedings User Interface Software and Technology (UIST 2000), pp. 91–100. ACM, New York (2000)Google Scholar
  8. Hummels, C., Overbeeke, K.C., Klooster, S.: Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction. Personal Ubiquitous Comput. 11(8), 677–690 (2007)CrossRefGoogle Scholar
  9. Linjama, J., Kaaresoja, T.: Novel, minimalist haptic gesture interaction for mobile devices. In: NordiCHI 2004: Proceedings of the third Nordic conference on Human-computer interaction, pp. 457–458. ACM Press, New York (2004)CrossRefGoogle Scholar
  10. Murray-Smith, R., Williamson, J., Quaade, T., Hughes, S.: Stane: synthesized surfaces for tactile input. In: CHI 2008: Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, pp. 1299–1302. ACM, New York (2008)CrossRefGoogle Scholar
  11. Rath, M., Rocchesso, D.: Continuous sonic feedback from a rolling ball. IEEE MultiMedia 12(2), 60–69 (2005)CrossRefGoogle Scholar
  12. Rekimoto, J.: Tilting operations for small screen interfaces. In: ACM Symposium on User Interface Software and Technology, pp. 167–168 (1996)Google Scholar
  13. Sheridan, T.B.: Some musings on four ways humans couple: implications for systems design. IEEE Transactions on Systems, Man and Cybernetics, Part A 32(1), 5–10 (2002)CrossRefGoogle Scholar
  14. Strachan, S., Murray-Smith, R.: Bearing-based selection in mobile spatial interaction. Personal and Ubiquitous Computing (2008)Google Scholar
  15. Williamson, J., Murray-Smith, R., Hughes, S.: Shoogle: excitatory multimodal interaction on mobile devices. In: CHI 2007: Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 121–124. ACM, New York (2007)CrossRefGoogle Scholar
  16. Yao, H.-Y., Hayward, V.: An experiment on length perception with a virtual rolling stone. In: Eurohaptics 2006 (2006)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Roderick Murray-Smith
    • 1
    • 2
  • Steven Strachan
    • 2
  1. 1.Department of Computing ScienceUniversity of GlasgowGlasgowScotland
  2. 2.Hamilton InstituteNational University of Ireland, MaynoothMaynoothIreland

Personalised recommendations