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Virtual Reality Supporting Environmental Planning Processes: A Case Study of the City Library in Gothenburg

  • Kaj Sunesson
  • Carl Martin Allwood
  • Ilona Heldal
  • Dan Paulin
  • Mattias Roupé
  • Mikael Johansson
  • Börje Westerdahl
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5179)

Abstract

The introduction of Virtual Reality (VR) models in the environmental planning process can change the traditional roles of the parties involved. This paper examines the influence of VR-models on the role of professionals in an architectural competition concerning proposals for rebuilding the city library in Gothenburg. The study shows that VR was experienced as useful by the jury, while troublesome by the architects. In the future architects are likely to have to produce the VR-models for their proposals by themselves. Therefore smaller firms may experience it as difficult to enter the market or to have full control over their VR contributions. Further results show how VR can be more efficiently used in the evaluation process by improving communication between different stakeholders.

Keywords

Virtual reality VR-models Architectural competition Building planning Visualization Environmental planning 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Kaj Sunesson
    • 1
  • Carl Martin Allwood
    • 2
  • Ilona Heldal
    • 1
  • Dan Paulin
    • 1
  • Mattias Roupé
    • 3
  • Mikael Johansson
    • 3
  • Börje Westerdahl
    • 3
  1. 1.Dept. of Technology Management and EconomicsChalmers University of TechnologyGöteborgSweden
  2. 2.Dept. of PsychologyLund UniversityLundSweden
  3. 3.Dept. of Civil and Environmental EngineeringChalmers University of TechnologyGöteborgSweden

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