dream.Medusa: A Participatory Performance
We describe a system which allows several audience members to participate in a performance of an interactive media piece. The performance is created using Max/MSP and Jitter, and is controlled by live voice as well as by participant-operated manipulated objects. The performance was created as part of an interactive art exhibit exploring a night of dreaming and was devised in order to explore the experience of lucid dreaming. We discuss our experiences with the performance and the potential use of participatory performance as a vehicle for exploring wider issues in interaction design.
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