From ActAffAct to BehBehBeh: Increasing Affective Detail in a Story-World

  • Stefan Rank
  • Paolo Petta
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4871)

Abstract

Story-worlds are virtual worlds inhabited by synthetic characters that provide an environment in which users participate actively in the creation of a narrative. Implementation approaches range from plot-driven to character-based [4,7]. Character-based approaches require synthetic agents with autonomy and personality. Affective agent architectures [13,2] are used to construct such autonomous personality agents, and computational models of emotion are seen as a prerequisite for the required emotional and social competences. The present paper reports on ongoing work based on the experiences gained in earlier work, in particular TABASCO [6] and ActAffAct (Acting Affectively affecting Acting [8,10]). The following section reviews details of the earlier approach towards creating a story-world to generate cliché stories, while the later sections present the changes in scope and approach adopted in our current work.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Stefan Rank
    • 1
  • Paolo Petta
    • 1
  1. 1.Austrian Research Institute for Artificial Intelligence , Freyung 6/6, A-1010 ViennaAustria

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