From ActAffAct to BehBehBeh: Increasing Affective Detail in a Story-World

  • Stefan Rank
  • Paolo Petta
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4871)


Story-worlds are virtual worlds inhabited by synthetic characters that provide an environment in which users participate actively in the creation of a narrative. Implementation approaches range from plot-driven to character-based [4,7]. Character-based approaches require synthetic agents with autonomy and personality. Affective agent architectures [13,2] are used to construct such autonomous personality agents, and computational models of emotion are seen as a prerequisite for the required emotional and social competences. The present paper reports on ongoing work based on the experiences gained in earlier work, in particular TABASCO [6] and ActAffAct (Acting Affectively affecting Acting [8,10]). The following section reviews details of the earlier approach towards creating a story-world to generate cliché stories, while the later sections present the changes in scope and approach adopted in our current work.


Virtual World Agent Architecture Interactive Drama Appraisal Theory Present Paper Report 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Stefan Rank
    • 1
  • Paolo Petta
    • 1
  1. 1.Austrian Research Institute for Artificial Intelligence , Freyung 6/6, A-1010 ViennaAustria

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