Addressing Mobile Phone Diversity in Ubicomp Experience Development

  • Chris Greenhalgh
  • Steve Benford
  • Adam Drozd
  • Martin Flintham
  • Alastair Hampshire
  • Leif Oppermann
  • Keir Smith
  • Christoph von Tycowicz
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4717)


Mobile phones are a widely-available class of device with supporting communications infrastructure which can be appropriated and exploited to support ubicomp experiences. However mobile phones vary hugely in their capabilities. We explore how a single dimension of phone application type embodies the critical trade-off between capability and availability, i.e. between what can be done and the fraction of potential participants’ phones that can do this. We describe four different mobile phone ubicomp experiences that illustrate different points along this continuum (SMS, WAP/Web, and J2ME, Python and native applications) and the common software platform/toolkit, EQUIP2, that has been co-developed to support them. From this we propose four development strategies for addressing mobile phone diversity: prioritise support for server development (including web integration), migrate functionality between server(s) and handset(s), support flexible communication options, and use a loosely coupled (data-driven and component-based) software approach.


Mobile Phone Native Application Tuple Space Pervasive Game Voice Telephony 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Chris Greenhalgh
    • 1
  • Steve Benford
    • 1
  • Adam Drozd
    • 1
  • Martin Flintham
    • 1
  • Alastair Hampshire
    • 1
  • Leif Oppermann
    • 1
  • Keir Smith
    • 2
  • Christoph von Tycowicz
    • 3
  1. 1.Mixed Reality Lab, University of Nottingham 
  2. 2.University of New South Wales 
  3. 3.Hochschule Bremen 

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