Interfacing Video Capture, Editing and Publication in a Tangible Environment

  • Cati Vaucelle
  • Hiroshi Ishii
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4663)

Abstract

The paper presents a novel approach to collecting, editing and performing visual and sound clips in real time. The cumbersome process of capturing and editing becomes fluid in the improvisation of a story, and accessible as a way to create a final movie. It is shown how a graphical interface created for video production informs the design of a tangible environment that provides a spontaneous and collaborative approach to video creation, selection and sequencing. Iterative design process, participatory design sessions and workshop observations with 10-12 year old users from Sweden and Ireland are discussed. The limitations of interfacing video capture, editing and publication in a self-contained platform are addressed.

Keywords

Tangible User Interface Video Authorship Mobile Technology Digital Media Video Jockey Learning Children Collaboration 

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Copyright information

© IFIP International Federation for Information Processing 2007

Authors and Affiliations

  • Cati Vaucelle
    • 1
  • Hiroshi Ishii
    • 1
  1. 1.MIT Media Laboratory, Tangible Media Group, 20, Ames Street, Cambridge MA 02139USA

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