ICALP 2007: Automata, Languages and Programming pp 764-776 | Cite as
Continuous Capacities on Continuous State Spaces
Abstract
We propose axiomatizing some stochastic games, in a continuous state space setting, using continuous belief functions, resp. plausibilities, instead of measures. Then, stochastic games are just variations on continuous Markov chains. We argue that drawing at random along a belief function is the same as letting the probabilistic player P play first, then letting the non-deterministic player C play demonically. The same holds for an angelic C, using plausibilities instead. We then define a simple modal logic, and characterize simulation in terms of formulae of this logic. Finally, we show that (discounted) payoffs are defined and unique, where in the demonic case, P maximizes payoff, while C minimizes it.
Keywords
Markov Decision Process Stochastic Game Belief Function Convex Game Continuous State SpacePreview
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