3-D Camera Modeling and Its Applications in Sports Broadcast Video Analysis

  • Jungong Han
  • Peter H. N. de With
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4577)


This paper concentrates on a unified 3-D camera modeling technique, which can be applied to analyze several sports types. To this end, we have based our modeling on collecting feature points from two perpendicular planes: the ground plane and the net plane, as they exist in most court-net sports. A two-step algorithm is employed to extract and distinguish the feature lines and points from these two planes for determining the camera calibration parameters. Our proposed modeling enables a defined mapping from real 3-D scene coordinates to image coordinates. The use of this modeling helps in the improvement of many emerging applications, such as moving-player segmentation and 3-D scene adaptation. We evaluate the promising performance of the proposed modeling for a variety of court-net sports videos containing badminton, tennis and volleyball, and also demonstrate its capability on the case study of player segmentation and 3-D scene adaptation.


Camera Calibration Court-Net Detection Sports Analysis Application 


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Copyright information

© Springer Berlin Heidelberg 2007

Authors and Affiliations

  • Jungong Han
    • 1
  • Peter H. N. de With
    • 1
    • 2
  1. 1.University of Technology Eindhoven, P.O.Box 513, 5600MB Eindhoven 
  2. 2.LogicaCMG, TSE, PO Box 7089, 5605JB EindhovenThe Netherlands

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