Kansei Analysis for Robotic Motions in Ubiquitous Environments

  • Janaka Chaminda Balasuriya
  • Chandrajith Ashuboda Marasinghe
  • Keigo Watanabe
  • Minetada Osano
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4557)


Human beings are fascinating creatures. Their behavior and appearance cannot be compared with any other living organism in the world. They have two distinct features with compared to any other living being; unique physical nature and emotions / feelings. Anybody who studies on humans or trying to construct human like machines should consider these two vital facts. When robots are interacting with humans and other objects, they certainly have a safe distance between them and the object. But how can this distance be optimized when interacting with humans; will there be any advantages over achieving this; will it help to improve the condition of robots; can it be a mere constant distance; how will the humans react, are some questions arosed. In order to “humanize” robots, they (robots) should also have certain understating of such emotions that we, humans have. In this research project, authors are trying to “teach” one such human understanding, commonly known as “personal space” to autonomous mobile robots.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Simmons, R., Goodwin, R., Haigh, K.Z., Koenig, S., O’Sullivan, J.: A layered architechture for office dilivery robots. In: Proc. of Autonomous Agents, pp. 245–252 (1997)Google Scholar
  2. 2.
    Nakauchi, Y., Simmons, R.: A social behavioral robot that stands in line. Autonomous Robots 12, 313–324m (2002)Google Scholar
  3. 3.
    Sack, R.: Human Territory. Cambridge University Press, Cambridge (1986)Google Scholar
  4. 4.
    Stentz, A.: Map-based strategies for robot navigation in unknown environments. In: Proc. of AAAI, pp. 110–116 (1996)Google Scholar
  5. 5.
    Malmberg, M.: Human Territoriality: Survey of behavioural territories in man with preliminary analysis and discussion of meaning. Mouton Publishers (1980)Google Scholar
  6. 6.
    Walters, M.L., Dautenhahn, K., Koay, K.L., Kaouri, C., Boekhorst, R., Nehaniv, C., Werry, I., Lee, D.: Close encounters: spatial distances between people and a robot of mechanistic appearance. In: Proc. of 5th IEEE – RAS Int. Conf. on Humanoid Robots, December 2005, pp. 450–455 (2005)Google Scholar
  7. 7.
    Reeves, B., Nass, C.: The Media Equation: How people treat computers, television and new media like real people and places. Cambridge University Press, Cambridge (1998)Google Scholar
  8. 8.
    Walters, M L, Dautenhahn, K., te Boekhorst, R., Koay, K L, Kaouri, C., Woods, S., Nehaniv, C L, Lee, D., Werry, I.: The influence of subjects’ personality traits on personal spatial zones in a human-robot interaction experiment. In: Proc. of 14th Annual Workshop on Robot and Human Interactive Communication (IEEE Ro-man 2005), Tennessee, USA, August 2005, pp. 347–352 (2005)Google Scholar
  9. 9.
    Dautenhahn, K.: Robots we like to live with — A developmental perspective on a personalized life-long robot companion. In: Proc. of 13th Annual Workshop on Robot and Human Interactive Communication (IEEE Ro-Man 2004), Okayama, Japan, September 2004, pp. 17–22 (2004)Google Scholar
  10. 10.
    Jang, J.S.R.: ANFIS: Adaptive-network-based fuzzy inference system. In: Proc. of IEEE SMC, May/June 1993, vol. 23(3), pp. 665–685 (1993)Google Scholar
  11. 11.
    Jang, J.S.R., Sun, C.T.: Neuro-fuzzy modeling and control. Proc. of the IEEE 83(3), 378–406 (1995)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Janaka Chaminda Balasuriya
    • 1
  • Chandrajith Ashuboda Marasinghe
    • 2
  • Keigo Watanabe
    • 1
  • Minetada Osano
    • 3
  1. 1.Department of Advanced Systems Control Engineering, Saga University, 1-Honjomachi, Saga 840-8502Japan
  2. 2.Department of Management and Information Systems Science, Nagaoka University of Technology, 1603-1 Kamitomioka, Nagaoka, Niigata, 940-2188Japan
  3. 3.Software Engineering Lab, Department of Computer Software, University of Aizu, Aizu-Wakamatsu, FukushimaJapan

Personalised recommendations