Dealing with Computer Literacy and Age Differences in the Design of a Ubicomp System to Cope with Cognitive Decline in Lonely Elders
The aging of the population is a phenomenon faced by many nations. In Mexico, it is estimated that in 2005, 7.5% of the Mexican population was 60 years or older and that by 2030 will be reaching 17.5%. Growing old is often accompanied by the loss of close companionship that can aggravate the elders memory loss. It has been identified that for coping with cognitive decline, older adults need to have diverse relationships by communicating with others across a wide array of ages and cultures, and extend their social networks. In this paper we present a case study that enable us to get an initial understanding concerning the relationships of older adults with their relatives and the barriers they have faced to integrate themselves to the current technologically-supported family networks formed by the younger. Based on the findings of our case study, we propose to reduce the generational gap through a pervasive collaborative game that enables elders and their relatives to select the most appropriate interaction interface according to their age, preferences and technical skills.
KeywordsCognitive Decline Computer Literacy Tangible Interface Interaction Device Game Session
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