Designing Games to Address ‘Mute English’ Among Children in China
- Cite this paper as:
- Li J., Moraveji N., Ding J., O’Kelley P., Woolf S. (2007) Designing Games to Address ‘Mute English’ Among Children in China. In: Stephanidis C. (eds) Universal Access in Human-Computer Interaction. Applications and Services. UAHCI 2007. Lecture Notes in Computer Science, vol 4556. Springer, Berlin, Heidelberg
This paper describes findings and design implications from user research intended to support software to address the Mute English phenomenon. This term refers to the many students in China whose English speaking ability lags far behind that of their reading and listening. Software designs for games are presented as a scalable solution to the problem. Games are a unique way to elicit speech input from children in a personalized educational setting.
KeywordsDesign ethnography speech recognition game design China Mute English language acquisition
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