Designing Games to Address ‘Mute English’ Among Children in China

  • Jason Li
  • Neema Moraveji
  • Jiarong Ding
  • Patrick O’Kelley
  • Suze Woolf
Conference paper

DOI: 10.1007/978-3-540-73283-9_76

Part of the Lecture Notes in Computer Science book series (LNCS, volume 4556)
Cite this paper as:
Li J., Moraveji N., Ding J., O’Kelley P., Woolf S. (2007) Designing Games to Address ‘Mute English’ Among Children in China. In: Stephanidis C. (eds) Universal Access in Human-Computer Interaction. Applications and Services. UAHCI 2007. Lecture Notes in Computer Science, vol 4556. Springer, Berlin, Heidelberg

Abstract

This paper describes findings and design implications from user research intended to support software to address the Mute English phenomenon. This term refers to the many students in China whose English speaking ability lags far behind that of their reading and listening. Software designs for games are presented as a scalable solution to the problem. Games are a unique way to elicit speech input from children in a personalized educational setting.

Keywords

Design ethnography speech recognition game design China Mute English language acquisition 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Jason Li
    • 1
  • Neema Moraveji
    • 2
  • Jiarong Ding
    • 3
  • Patrick O’Kelley
    • 4
  • Suze Woolf
    • 4
  1. 1.Education Department, Brown University, Providence, RIUSA
  2. 2.Center for Interaction Design, Microsoft Research Asia, BeijingChina
  3. 3.School of Information, University of Michigan, Ann Arbor, MIUSA
  4. 4.Microsoft Corporation, Redmond, WAUSA

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