Immersive Digital Games: The Interfaces for Next-Generation E-Learning?

  • Michael D. Kickmeier-Rust
  • Neil Peirce
  • Owen Conlan
  • Daniel Schwarz
  • Dominique Verpoorten
  • Dietrich Albert
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4556)


The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games often fail in their attempt to compete with commercial games and to provide successful learning. Often some learning is added to digital games or some gameplay is added to educational applications. Successful educational games, however, require merging professional game design with sound pedagogical strategies, creating a new hybrid format. Moreover, a methodology is required that allows continuously balancing gaming and learning challenges and the learner’s abilities and knowledge in order to retain an immersive gaming experience. In this article we introduce approaches to game design and didactic design, as well as a framework for adaptive interventions in educational games.


Digital educational games Game design Didactic design Adaptive intervention Microadaptivity Competence-based Knowledge Space Theory 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Michael D. Kickmeier-Rust
    • 1
  • Neil Peirce
    • 2
  • Owen Conlan
    • 2
  • Daniel Schwarz
    • 3
  • Dominique Verpoorten
    • 4
  • Dietrich Albert
    • 1
  1. 1.Department of Psychology, University of Graz, Universitätsplatz 2 / III, 8010 GrazAustria
  2. 2.Department of Computer Science, Trinity College DublinIreland
  3. 3.Laboratory for Mixed Realities, CologneGermany
  4. 4.Support Laboratory for Telematic Learning, University of LiègeBelgium

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