Unified Design of Universally Accessible Games

  • Dimitris Grammenos
  • Anthony Savidis
  • Constantine Stephanidis
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4556)


This paper describes how the Unified Design method, originally conceived as a means for developing universally accessible user interfaces, can be adapted and applied to the development of universally accessible games. The basic steps for applying the method are presented and explained through illustrative examples. Furthermore, the key differentiations between designing turn-based strategy games and action games are highlighted and the related impact to the application of the design method is explained.


Universally Accessible Games interaction design methods Design for All polymorphism 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Dimitris Grammenos
    • 1
  • Anthony Savidis
    • 1
  • Constantine Stephanidis
    • 1
    • 2
  1. 1.Foundation for Research and Technology - Hellas (FORTH), Institute of Computer Science, Human-Computer Interaction Laboratory, Heraklion, Crete, GR - 70013Greece
  2. 2.University of Crete, Department of Computer Science 

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