Towards a Physical Based Interaction-Model for Information Visualization

  • Roland Blach
  • Günter Wenzel
  • Manfred Dangelmaier
  • Jörg Frohnmayer
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4555)


The ongoing process of collection and storage of knowledge with computer technology leads to highly complex information environments. The efficient access to information and the structure itself gets more and more complicated. The presented work investigates the usefulness of physical based interaction and representation behavior in immersive environments for information visualization. A framework will be presented for the mapping of physical behavior on abstract data entities and interaction. This framework is applied to an early prototype for market research.


Information Visualization Virtual Reality Virtual Environments Physical Based Modeling 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Banerjee, A., Banerjee, P., Ye, N., Dech, F.: Assembly Planning Effectiveness Using Virtual Reality. In: Presence: Teleoperators and Virtual Environments, vol. 8(2), pp. 204–217. MIT Press, Cambridge (1999)Google Scholar
  2. 2.
    Bayarri, S.M., Fernandez, M.: Perez: Virtual reality for driving simulation. In: Communications of the ACM 39(5), 72–76 (1996)CrossRefGoogle Scholar
  3. 3.
    Blach, R., Landauer, J. M., Simon, A., Rösch, A.: A Flexible prototyping Tool for 3D Real-Time User-Interaction. In: Proceedings of the Eurographics Workshop, pp. 195–203 (1998) Google Scholar
  4. 4.
    Blach, R., Hoffmann, H., Stefani, O., Dangelmaier, M.: Interacting with hierarchical information structures in immersive environments. In: Jacko, J.A., et al. (eds.) HCI International 2003. Proceedings of the 10th International Conference on Human-Computer Interaction, Theory and Practice (Part I), vol. 1, pp. 1118–1122. Erlbaum, Mahwah (2003)Google Scholar
  5. 5.
    Bowman, D.A, Kruijff, E., Laviola, J.J., Poupyrev, I.: 3D User Interfaces Theory and Practice. Addison-Wesley, Boston (2005)Google Scholar
  6. 6.
    Chen, C.: Top 10 Unresolved Information Visualization problems. IEEE Computer Graphics and applications, pp. 12–16 (July/August 2005)Google Scholar
  7. 7.
    Card, S.K., Mackinlay, J.D., Shneiderman, B.: Readings in Information Visualization – Using Vision to Think. Morgan Kaufmann, San Francisco (1999)Google Scholar
  8. 8.
    Cruz-Neira, C., Sandin, D.J., DeFanti, T.: A. Surround-screen projection-based virtual reality: The design and implementation of the CAVE. In: Proceedings of SIGGRAPH 93, Annual Conference Series, pp. 135–142 ( 1993)Google Scholar
  9. 9.
    Ebert, D., Shaw, C.D., Zwa, A., Miller, E.L., Roberts, D.A.: Minimally-immersive Interactive Volumetric Information Visualization. In: Proceedings of IEEE Symposium on Information Visualization, InfoVis 1996 (1996)Google Scholar
  10. 10.
    Fröhlich, B., Tramberend, H., Beers, A., Baraff, D.: Physical-Based Manipulation on the Responsive Workbench. In: Proceedings IEEE Virtual Reality 2000, pp. 5–11 (2000)Google Scholar
  11. 11.
    Fruchterman, T.M.J., Reingold, E.M.: Graph Drawing by Force-directed Placement. In: Software – Practice and Experience 21(11), 1129–1164 (1991)CrossRefGoogle Scholar
  12. 12.
    Kalawsky, R.S.: The science of Virtual Reality and Virtual Environments. Addison-Wesley Publishing Company, New York (1993)Google Scholar
  13. 13.
    Koutek, M., van Hees, J., Post, F.H., Bakker, A.F.: Virtual Spring Manipulators for Particle Steering in Molecular Dynamics on the Responsive Workbench. In: Proc. Eurographics Virtual Environments 2002, Barcelona, pp. 53–62 (2002)Google Scholar
  14. 14.
    ODE Library,
  15. 15.
    Osawa, N.: A multiple-focus browser for network structures using heat models, The 59th National Convention of Information Processing Society of Japan, 5K-09 (1999)Google Scholar
  16. 16.
    Risch, J.S, et al.: The Starlight Information Visualization System. In: Card, S.K., Mackinlay, J.D., Shneiderman, B. (eds.) Readings in Information Visualization – Using Vision to Think, pp. 551–560. Morgan Kaufmann, San Francisco (1999)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Roland Blach
    • 1
  • Günter Wenzel
    • 1
  • Manfred Dangelmaier
    • 1
  • Jörg Frohnmayer
    • 2
  1. 1.CC Virtual Environments, Fraunhofer IAO, Nobelstr. 12, 70569 StuttgartGermany
  2. 2.Merz Akademie, Pathway New Media, Teckstr. 58, 70190 StuttgartGermany

Personalised recommendations