Advertisement

Merging of Next Generation VR and Ambient Intelligence – From Retrospective to Prospective User Interfaces

  • Oliver Stefani
  • Ralph Mager
  • Evangelos Bekiaris
  • Maria Gemou
  • Alex Bullinger
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4555)

Abstract

In this paper we present current and future approaches to merge intelligent interfaces with immersive Virtual Environments (VEs). The aim of this paper is to substantiate the introductory presentation in the session ”Facing Virtual Environments with innovative interaction techniques” at HCI 2007. Although VEs and multimodal interfaces tried to make Human-Computer- Interaction as natural as possible, they have shown serious usability problems. We describe concepts to aid users in supporting their personal cognitive and perceptual capabilities, where the Virtual Environment will adapt dynamically and in real-time to the users’ physiological constitution, previous behaviour and desires. With our concept, human performance can be significantly enhanced by adapting interfaces and environments to the users’ mental condition and their information management capacity. Health and usability problems caused by stress, workload and fatigue will be avoided. We intend to encourage discussions on this topic among the experts, which are gathered this session.

Keywords

Virtual Reality Sensors Ambient Intelligence Adaptive interfaces 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Interview with Dylan Schmorrow found at: http://www.augmentedcognition.org/faq.htm
  2. 2.
    Raman, T.V.: Multimodal Interaction Design Principles For Multimodal Interaction, CHI 2003, April 5-10, 2003, Fort Lauderdale, USA (2003)Google Scholar
  3. 3.
    Stefani, O., Karaseitanidis, I.: Designing 3D Input Devices for Immersive Environments. In: IEEE SMC 2004 Conference Proceedings IEEE Conference on Systems, Man & Cybernetics Den Haag, The Netherlands 2004-10-10 - 2004-10-13. 2004, pp. 6280–6285 (2004), ISBN 0-7803-8567-5Google Scholar
  4. 4.
    Stefani, O., Patel, H., Hoffmann, H., Haselberger, F.: Extending the Desktop Workplace by a Portable Virtual Reality System. In: IPT 2004 Conference Proceedings, Ames, USA (2004)Google Scholar
  5. 5.
    Burdea, G.C.: Force and touch feedback for virtual reality. John Wiley & Sons, Inc, New York (1996)Google Scholar
  6. 6.
    Patel, H. Stefani, O., Sharples, Hoffmann, H., Karaseitanidis, I., Amditis, A.: Human centred design of 3D interaction devices to control virtual environments. The International Journal of Human-Computer Studies (accepted) (2005)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Oliver Stefani
    • 1
  • Ralph Mager
    • 1
  • Evangelos Bekiaris
    • 2
  • Maria Gemou
    • 2
  • Alex Bullinger
    • 1
  1. 1.Center of Applied Technology in Neuroscience Wilhelm Klein-Strasse 27, 4025 BaselSwitzerland
  2. 2.Center for Research and Technology Hellas Hellenic Institute of Transport 6th km. Charilaou-Thermi Road 57001 ThermiGreece

Personalised recommendations