Gesture-Based Interactions on Multiple Large Displays with a Tabletop Interface

  • Jangho Lee
  • Jun Lee
  • HyungSeok Kim
  • Jee-In Kim
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4555)


We like large displays. Also, we love to equip with multiple displays for exercising multiple tasks in parallel. It is not unusual to have multiple large displays in our offices. Therefore, we can see many widgets on multiple large displays and would like to select and manipulate them in more convenient and faster ways. Because the widgets are physically spread in multiple large displays, it is not easy for users to reach them easily. It follows that new interaction techniques must be provided.[1] New interaction techniques for accessing distant widgets on multiple large displays using a tabletop interface called ‘u-Table’ [2] are proposed in this paper. Hand gestures are mainly used on tabletop interfaces because of their intuitive, non-invasive and easy operations. We incorporate advantages of existing techniques such as intuitiveness of tabletop interfaces, fastness and simultaneity of existing interaction techniques such as Drag-and-pick [10] and Vacuum [11]. The proposed interaction techniques include fetching, sending, and manipulating distant widgets on multiple large displays. We expect our techniques can be applied various interfaces using hand gestures and heterogeneous displays.


Multiple Large Displays Hand Gestures Tabletop Interfaces 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Czerwinski, M., Robertson, G., Meyers, B., Smith, G., Robbins, D., Tan, D.: Large display research overview. CHI extended abstracts, pp. 69–74 (2006)Google Scholar
  2. 2.
    Lee, J., Kim, J.-I.: u-Table: A Tabletop Interface for Multiple Users. ICCSA, pp. 983–992 (2006)Google Scholar
  3. 3.
    Wu, M., Balakrishnan, R.: Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays. UIST, pp. 193–202 (2003)Google Scholar
  4. 4.
    Rekimoto, J., Saitoh, M.: Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments. CHI, pp. 378–385 (1999)Google Scholar
  5. 5.
    Hinrichs, U., Sheelagh, M., Carpendale, T., Scott, S.D., Pattison, E.: Interface Currents: Supporting Fluent Collaboration on Tabletop Displays. Smart Graphics, pp. 185–197 (2005)Google Scholar
  6. 6.
    Underkoffler, J., Ishii, H.: Urp: a luminous-tangible workbench for urban planning and design. CHI, pp. 386–393 (1999)Google Scholar
  7. 7.
    Geibler, J.: Shuffle, throw or take it! working efficiently with an interactive wall. CHI, pp. 265–266 (1998)Google Scholar
  8. 8.
    Reetz, A., Gutwin, C., Stach, T., Nacenta, M., Subramanian, S.: Superflick: a natural and efficient technique for long-distance object placement on digital tables. GI, pp. 163–170 (2006)Google Scholar
  9. 9.
    Rekimoto, J.: Pick-and-drop: a direct manipulation technique for multiple computer environments. UIST, pp. 31–39 (1997)Google Scholar
  10. 10.
    Baudisch, P., Cutrell, E., Robbins, D., Czerwinski, M., Tandler, P., Bederson, B., Zierlinger, Z.: Drag-and-Pop and Drag-and-Pick: Techniques for Accessing Remote Screen Content on Touch- and Pen-operated Systems. Interact, pp. 57–64 (2003)Google Scholar
  11. 11.
    Bezerianos, A., Balakrishnan, R.: The vacuum: facilitating the manipulation of distant objects. CHI, pp. 361–370 (2005)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Jangho Lee
    • 1
  • Jun Lee
    • 1
  • HyungSeok Kim
    • 2
  • Jee-In Kim
    • 2
  1. 1.Department of Computer Science & Engineering, Konkuk University, SeoulKorea
  2. 2.Department of Internet & Multimedia Engineering, Konkuk University, SeoulKorea

Personalised recommendations