First Design of a Ubiquitous System for Affective Bonding and Support with Family and Friends
We consider the design of a ubiquitous system whose objective is to strengthen affective bonding and allow affective support, especially for distant relationships with the family and friends. It is based on wearable computers that evaluate emotions, transmit information to authorized persons, and enable interactions. Our most significant contribution is the provi sion of the design for a complete system usable in everyday life, based on emotional design and on multi-cultural feedback.
KeywordsCultures Emotional design Emotions Family Friends HCI Ubiquity Wearable
Unable to display preview. Download preview PDF.
- 1.Maslow, A.: Motivation and personality (1987)Google Scholar
- 2.Picard, R.: Affective Computing (1997)Google Scholar
- 3.Norman, D.: Emotional Design – Why we love (or hate) everyday things (2004)Google Scholar
- 4.Duval, S., Hashizume, H., Andrès, F.: First evaluation of Enhanced Jackets’ Potential to Support First Encounters with Photo Slideshows and Emotional Displays. In: 8th Virtual Reality International Conference, pp. 75–84 (2006)Google Scholar
- 5.Ekman, P., Davidson, R.: The nature of emotions – Fundamental questions (1994)Google Scholar