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Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA

  • Anthony Faiola
  • Alexander E. Voiskounsky
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4564)

Abstract

Playing MUDs (Multi-User Dimensions or Multi-User Dungeons, or Multi-User Domain), text-only online gaming environments, may initiate flow experience. Online survey research was administered within the sample population of 13,662 MUD players from the United States of America, using the specially designed questionnaire with four categories of questions related to: flow experience, experience in playing MUDs, interaction patterns, and demographics. Replies of respondents (N = 287) fit a five factor model. All the correlations between the factors are significant (p < 0.05). Since players experienced flow while MUDding, it was proposed that flow is one of the sources of the long-time attractiveness for MUD players.

Keywords

play online flow MMORPG MUD interaction structural equation modeling 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Anthony Faiola
    • 1
  • Alexander E. Voiskounsky
    • 2
  1. 1.535 West Michigan Street, School of Informatics, Indiana University, Indianapolis, INUSA
  2. 2.8/5 Mokhovaya St., Psychology Department, Moscow M.V. Lomonosov State University, Moscow, 125009Russia

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