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Mobile Game-Based Methodology for Science Learning

  • Jaime Sánchez
  • Alvaro Salinas
  • Mauricio Sáenz
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4553)

Abstract

This work presents the features and results of a problem-solving collaborative game for 8th graders science classes’ curriculum. Software for pocketPC was developed for this game, based on a complete framework methodology with students and teachers. From our point of view, the key to integrate mobile devices into school is the methodological framework which provides meaning; technology by itself does not contribute much to education. The evaluation study was focused on software usability and the results in the application of the methodology, observing their performance in problem-solving skills. A high degree of user satisfaction with the final product was found. They were motivated to participate actively in the proposed tasks. Results indicate that the experience contributed to the development of the student’s problem-solving skills obtaining positive gains as a result of this experience.

Keywords

Children science PDA pocketPC gaming learning 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Jaime Sánchez
    • 1
  • Alvaro Salinas
    • 1
  • Mauricio Sáenz
    • 1
  1. 1.Department of Computer Science, University of Chile 

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