A Study of Acteme on Users Unexpert of Videogames

  • Francisco Cipolla-Ficarra
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4553)


We present here a heuristic evaluation of the use of videogames among inexperienced players through the notion of acteme. Firstly, we’re going to analyse the evolution of new technologies, videogames, and behaviours of people from childhood to school age by drawing a parallel between adults and children. Secondly, we will take into consideration mass media theorists’ different points of view regarding the introduction of videogames in homes and educational institutions. Third, the role of the main types of interactive games in each formative process of the individual has also been studied. Finally, a guideline has been created with those components of videogames that encourage self-learning and increase attention and motivation of inexpert users.


Actme Behaviour Communication Design Education Hypermedia Human-Computer Interaction Semiotic Videogames 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Francisco Cipolla-Ficarra
    • 1
  1. 1.HCI Lab – F&F Multimedia Communic@tions Corp., Ainci – Asociación Internacional de Comunicación Interactiva, and, Alaipo –Asociación Latina de Interacción Persona – Ordenador, Via Pascoli, S. 15, C.P. 7 - 24121 BergamoItaly

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