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Up-Front Interaction Design in Agile Development

  • Jennifer Ferreira
  • James Noble
  • Robert Biddle
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4536)

Abstract

In this paper we address how interaction design and agile development work together, with a focus on the issue of interaction design being done “up-front”, before software development begins. Our study method used interviews with interaction designers and software developers on several agile teams. We used the qualitative approach of grounded theory to code and interpret the results. Our interpretation includes appreciation for benefits seen for a certain amount of up-front interaction design, and benefits from some levels of interaction design continuing with the iterations of software development.

Keywords

Software Development Interaction Design User Story Agile Development Software Team 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

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    Fawcett, E.: Extreme programming vs. interaction design. FTP Online (2002)Google Scholar
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    Patton, J.: Hitting the target: adding interaction design to agile software development. In: OOPSLA ’02: OOPSLA 2002 Practitioners Reports, p. 1. ACM Press, New York, NY, USA (2002)Google Scholar
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    Miller, L.: Case study of customer input for a successful product. In: ADC ’05: Proceedings of the Agile Development Conference, pp. 225–234. IEEE Computer Society, Washington, DC, USA (2005)Google Scholar
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    Chamberlain, S., Sharp, H., Maiden, N.A.M.: Towards a framework for integrating agile development and user-centred design. In: XP, pp. 143–153 (2006)Google Scholar

Copyright information

© Springer Berlin Heidelberg 2007

Authors and Affiliations

  • Jennifer Ferreira
    • 1
  • James Noble
    • 1
  • Robert Biddle
    • 2
  1. 1.Victoria University of WellingtonNew Zealand
  2. 2.Human-Oriented Technology Laboratory, Carleton University, OttawaCanada

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